I started my career in 2009 at an indie mobile studio in Cape Town, where I worked for six years. I was then headhunted by 2K Australia to work on Borderlands 3 while contributing to Borderlands: The Pre-Sequel DLC.
After the studio closed, I moved to the UK and joined Neutral Digital, developing high-quality games for in-flight entertainment systems.
Wanting to refocus on Concept Art, I joined Team17, creating concepts and illustrations for most of their in-house titles and supporting publishing projects.
Post-Covid, as Team17 shifted away from in-house development, I moved to Lab42 to support a new internal project, alongside various co-development titles.
And that brings things up to date.
responsible for most Concept Designs and general art guy...
Did various Concepts and Game art for Cresent Moon games and their various titles.
Helped design some assets for their game Darkest Dungeon
Worked at 2K Australia as a concept artist